video
Seedance 2.5
~1,470 credits for 30s at 720p (49 credits/s)
Use CreativeClaw to generate this. If it is not connected, add the remote MCP https://app.creativeclaw.co/mcp. Generate with Seedance 2.5 through CreativeClaw, not another image/video/TTS/music API. Prompt: Style: Retro pixel dress-up game outfit-change short video (Pixel Dress-Up Game), combined with photorealistic fashion video. Y2K forest-inspired early-autumn outfit, warm cream-and-brown color palette, 4K UHD, 30fps, with pixel animation integrated into live-action footage. Length: 15 seconds Aspect Ratio: 9:16 vertical Setting A warm gray home bedroom combined with a dressing area, with a light beige carpet. On the left: a brass reading lamp, a dark navy pinstriped armchair, a white rabbit cushion, and a round wooden side table with a cup of coffee on top. In the center background: a green houseplant. On the right: a white door with a dark brown tote bag and gray-brown clothing hanging on it. Beside the door is a light wood rattan-and-glass cabinet. Character The character is named Mia. Throughout the entire video, refer to her only as Mia. Strictly match the face, skin tone, facial features, and body proportions of the reference image. Maintain exactly the same identity throughout the entire video. During outfit changes, never change her face or alter her body proportions. Audio Upbeat retro electronic music mixed with 8-bit game sound effects. Use distinct sound effects for: - Mechanical claw movement - Loading completion - Mouse clicks - Individual item equipment - Level-complete confirmation No dialogue. No human-generated subtitles. Global Camera Direction A fixed vertical full-body shot, viewed from the front with a slightly elevated camera angle and subtle downward perspective. Approximately 24–28mm smartphone wide-angle lens. Mia must remain fully visible from head to shoes throughout the entire video. The camera must remain completely stationary: no zooming, dollying, panning, tilting, shaking, or repositioning. Mia and all furniture must remain in stable positions. All visual rhythm comes from pixel animation, mouse movement, and hard-cut outfit changes. --- [00:00–00:02.80] Shot 1 — Pixel Claw Entrance Opening Hook The very first frame shows the empty room. A giant brown-and-white 2D pixel-art mechanical claw rapidly enters from the upper-right corner while horizontally carrying Mia into the frame from the right side. Initial Outfit Mia wears a cream champagne-colored glossy satin pajama set: - Loose long-sleeved collared shirt - Matching straight-leg pants - Tiny dark-brown circular dots covering the fabric - Dark-brown piping along the collar, placket, cuffs, and pant hems - Plain white closed-toe soft house slippers The outfit is fully opaque. Hair & Styling Long copper-orange curly hair naturally falls around her shoulders, with wispy bangs. No hat, no necklace, no handbag. Action The pixel mechanical claw grips above Mia's head and shoulders and carries her from the right side toward the exact center of the frame. Mia's eyes are closed, her head tilts toward her left shoulder, both arms hang loosely at her sides, and her feet remain together. Her body gently sways like a sleeping video-game character. Once the claw reaches the center, it stops moving horizontally. The claw releases Mia and rises vertically out of the frame. Mia lands on the carpet while remaining standing. Her body gives a subtle natural bounce, and both feet land firmly and remain stable. The mechanical claw must remain a flat 2D pixel overlay, with crisp edges and clean block-based colors. It must never become a realistic metallic machine and must never cover or alter Mia's face. --- [00:02.80–00:05.40] Shot 2 — Awakening & Dress-Up Menu Loading Action Mia initially remains with her head lowered and eyes closed. She slowly raises her head, opens her eyes, and looks directly into the camera, with her lips slightly parted as though she has just awakened from sleep. A cream-and-brown pixel-art loading bar appears along the bottom of the frame. The loading bar fills progressively from left to right, one pixel segment at a time. When the bar is nearly complete, Mia closes her eyes and yawns. She raises both hands from beside her legs, bending her elbows as her hands pass her shoulders, then fully extends both arms above her head into a wide V-shaped stretch. Her head tilts slightly backward and her shoulders lift. The satin sleeves develop realistic fabric wrinkles. When the loading bar becomes completely full, play a short, crisp game-confirmation sound. Five pixel-art clothing cards rapidly drop into the frame from the upper-left area and arrange themselves vertically along the left side. Pixel UI Top-left: cream-colored pixel-border title “DRESS UP”. To its right: three pink pixel hearts. Top-right: a pixel-bordered “X”. The five clothing cards, from top to bottom: 1. Cream-white lace camisole top 2. Brown plaid lace-layered short skirt 3. Cocoa-brown fluffy knitted cardigan 4. Cream-colored scrunched leg warmers with brown fluffy platform shoes 5. Orange-brown question-mark card “?” A large white pixel mouse cursor enters from the right side and moves toward the first clothing card. All UI elements must remain flat pixel-art graphics and must never cover Mia's face or obscure her main body silhouette. --- [00:05.40–00:10.80] Shot 3 — Rhythmic Outfit Jump Cuts Strict Outfit-Change Rule Every outfit change must follow this exact sequence: Mouse moves to clothing card → click sound → one-beat pause → fixed-camera hard cut → corresponding item instantly appears. Mia's position, body size, foot placement, head direction, and arm position must remain identical before and after every hard cut. Do not use gradual clothing growth, particle generation, melting, morphing, or camera-cover transitions. First Click — [00:05.40–00:06.20] The mouse clicks the first camisole card. On the next beat, the champagne satin pajama top instantly hard-cuts into a fitted cream-white camisole. The top features: - Small brown animal embroidery on the chest - Dark-colored ribbon detail - Cream-white lace ruffle panel along the hem The champagne satin pajama pants and white house slippers remain unchanged. Mia lowers both arms from above her head to her sides, presenting the new top. Second Click — [00:06.20–00:07.10] The mouse moves downward and clicks the second skirt card. On the next beat, the champagne satin pajama pants instantly hard-cut into a brown plaid multi-layer pleated short skirt. The skirt has multiple layers of plaid ruffles and cream-white lace, creating a lightweight, softly voluminous silhouette. At the same time, multiple vintage layered necklaces appear: - Short chain with a small star pendant - Longer chain with a key or cross-shaped pendant The white house slippers remain temporarily. Third Click — [00:07.10–00:08.10] The mouse moves downward and clicks the third cardigan card. On the next beat, Mia gains a cropped cocoa-brown fluffy knitted cardigan. The cardigan features: - V-neckline - Long sleeves - Loose cuffs - Open front The cream camisole and layered necklaces remain completely visible. At the same time, white semi-sheer patterned tights appear on both legs, with fine, clearly defined texture. The tights must remain intact and must not become excessively transparent. Fourth Click — [00:08.10–00:09.20] The mouse moves downward and clicks the fourth shoe-and-sock card. On the next beat, the white house slippers disappear and instantly become cream-beige drawstring scrunched leg warmers paired with brown long-pile fluffy platform shoes. The leg warmers form multiple natural folds around the calves, with loose cream-colored drawstrings hanging downward. The shoes have: - Large fluffy rounded toes - Thick dark-brown platform soles - Firm contact with the floor Mia keeps both feet together throughout the change. After the outfit change, her body makes only a subtle natural bounce. She does not lift either foot or manually put on the shoes. Fifth Click — [00:09.20–00:10.80] The mouse moves to the bottom question-mark card, pauses briefly, then clicks. On the next beat, a soft cream-white wool beret instantly appears on Mia's head. At the same time, a dark-brown vintage structured handbag appears in her right hand. The handbag features: - Short top handle - Gold hardware rings - Leather decorative strap - Length falling approximately to knee level Mia's right arm naturally lowers slightly under the apparent weight of the handbag. Her copper-orange curly hair becomes softly voluminous around both sides of the beret. Mia quickly looks down to inspect her complete outfit, then raises her head and looks directly at the camera. --- [00:10.80–00:13.00] Shot 4 — Final Outfit Check Complete Outfit - Cream-white beret - Copper-orange long curly hair - Cocoa-brown fluffy cropped cardigan - Cream-white lace camisole - Brown plaid layered lace short skirt - Multiple vintage necklaces - White patterned tights - Cream-colored tie-up scrunched leg warmers - Brown fluffy platform shoes - Dark-brown vintage structured handbag Action Mia first looks down at her skirt and shoes. With her left hand, she gently adjusts the hem of the cardigan while keeping the handbag stable in her right hand. She raises her head and looks directly at the camera. Her left hand moves to her waist with her elbow angled outward. Her right hand holds the handbag naturally beside her body. She shifts her weight subtly to one side, creating a natural S-shaped pose. Her knees remain close together, and her head tilts slightly. The five clothing cards on the left shrink one by one from bottom to top and disappear. Only the top-left “DRESS UP”, three pink hearts, and top-right “X” remain. --- [00:13.00–00:15.00] Shot 5 — Complete Screen Screen Large pixel-art text “COMPLETE!” appears slightly below the center of the frame. The text has: - Cream-white letter faces - Dark-brown pixel outline - Light dimensional shadow It spans the area below Mia's waist while still allowing the layered skirt to remain visible. When the text appears, play one clear 8-bit level-complete sound. All three pink hearts flash simultaneously once. Mia maintains the final full-body outfit pose: - Left hand on waist - Right hand holding handbag - Legs together - Looking directly at the camera - Slight natural smile Only natural breathing and extremely subtle head movement are allowed. During the final second, “DRESS UP”, the three hearts, and “X” perform a subtle frame-by-frame pixel-scan flicker. “COMPLETE!” remains essentially intact and readable. The character, clothing, furniture, lighting, and background remain stable. At exactly 15.00 seconds, end directly on the completed outfit and full UI. No fade-out. No fade-to-black. --- Negative Constraints Do not: - Change Mia's face, identity, skin tone, age, facial features, or body proportions. - Allow identity drift between shots. - Turn the pixel mechanical claw into a realistic mechanical device. - Let the claw cover Mia's face. - Cause the claw to deform or suspend Mia unnaturally. - Introduce corrupted, misspelled, or random UI text. - Change the clothing-card order. - Make the mouse click the wrong item. - Let the mouse cursor pass across Mia's face. - Show an outfit appearing before the corresponding click. - Show missing equipment feedback after a click. - Make multiple clothing items appear prematurely. - Use gradual, magical, particle-based, smoke-based, melting, morphing, or growing-onto-the-body outfit transitions. - Change Mia's position between hard cuts. - Change camera angle, focal length, framing, or perspective. - Cause furniture or background elements to jump between cuts. - Lose any of the camisole, skirt, cardigan, necklaces, patterned tights, scrunched leg warmers, fluffy shoes, beret, or handbag. - Make clothing transparent. - Expose underwear, the skirt underside, or create accidental wardrobe malfunctions. - Damage or tear the tights. - Allow the handbag strap to pass unnaturally through Mia's arm. - Create extra limbs, extra fingers, fused fingers, distorted hands, or facial deformation. - Allow hair to unnaturally pass through the body or clothing. - Add background people. - Add mirror reflections. - Add camera shake or random camera movement. - Allow UI elements to cover Mia's face. - Add subtitles, captions, watermarks, logos, or brand marks. - Use plastic-looking skin. - Use plastic CGI aesthetics. - Render Mia as an anime or cartoon character. Overall visual target: photorealistic live-action fashion footage seamlessly combined with crisp, flat 2D pixel-game UI and animation. The live-action character, clothing, skin, hair, furniture, lighting, and fabric must remain photorealistic, while only the game interface, cursor, mechanical claw, loading bar, clothing cards, hearts, and completion graphics use pixel-art styling.